Cruise - The bicycle shopping exp
Project overview



The product
Cruise is a bicycle shopping experience website that is mobile responsive. It targets users which are first-time buyers and eases the process of finding the correct bike for themselves.
Project duration
May 2022 - June 2022

The problem
Existing online bicycle shopping websites did not have a holistic approach to guiding new buyers on their first bicycle purchase.

The goal
To design a bicycle shopping experience to help new buyers get the right fit.

My role
UX designer leading the app and responsive website design from conception to delivery.

Responsibilities
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.
User research: summary
Foundational secondary research was done to identify the pain points new users faced while trying to purchase their first bike. I then turned these into empathy maps to better understand the target user and their needs. I discovered that many target users treat online bicycle shopping as a risk of not getting the right fit and in turn a cause for injuries. The existing websites did not have a well-defined process to help users with the purchase. The experience was found to be overwhelming and confusing, which frustrated many target users. This caused a normally exciting experience to become challenging and ultimately leads to users abandoning the entire idea.

Pain points
1
Search
Often new buyers need to do a lot of research on the internet and watch videos in order to come to a conclusion on which frame is best suited for them. But this is not a full-proof approach as certain criteria are often overlooked.
Persona: Sheela
Problem statement:
Sheela is a Working individual with a hectic schedule who needs to buy a bicycle for leisure rides during the weekends because She want to get fit.
User journey map
I created a user journey map of Sheela’s experience of buying a bicycle online for the first time to help identify possible pain points and improvement opportunities.
Sitemap
I created a user journey map of Sheela’s experience of buying a bicycle online for the first time My goal here was to make strategic information architecture decisions that would improve overall website navigation. The structure I chose was designed to make things simple and easy. identify possible pain points and improvement opportunities.
Paper wireframes
I sketched out paper wireframes for each screen in my app, keeping the user navigation, browsing, and checkout flow in mind.
The home screen paper wireframe variations to the right focus on optimizing the browsing experience for users.
Digital wireframes
Moving from paper to digital wireframes made it easy to understand how the redesign could help address user pain points and improve the user experience.
Prioritizing useful button locations and visual element placement on the home page was a key part of my strategy.
2
Result
The results yielded from the existing website search are meant to fit multiple users in a set of frame sizes. This is not the correct approach and it leads to injuries in the long run.
3
Experience
After procuring the bicycle, if the frame turns out to be a mismatch the user experiences injuries and the entire experience turns bad.





Easy access to frame selection.
Low-fidelity prototype
I connected all of the screens involved in the primary user flow of adding an item to the cart and checking out.

View prototype
Usability study: parameters

Study type: Unmoderated usability study

Location: India, remote

Participants: 5 participants

Length: 10-15 minutes
Usability study: findings
1
Advice Navigation button
The advice button was confusing to users. It was hard for users to differentiate what it meant.
2
Fitting questionnaires
It was noticed that the fitting questionnaires were cluttered which created some frustrations.
3
Navigation
The navigation was confusing for users.
Mockups
Based on the insights from the usability study, I made changes to improve the site’s checkout flow. One of the changes I made was changing the “Advice” navigation button to “Choose a bike” to make it more clear.
Before usability study
After usability study


To make the fitting flow easier for users, I divided it into two parts which makes it less cluttered and hence less overwhelming.
Before usability study
After usability study


Mockups: Original screen size

Mockups: Screen size variations
I included considerations for additional screen sizes in my mockups based on my earlier wireframes. Because users shop from a variety of devices, I felt it was important to optimize the browsing experience for a range of device sizes, such as mobile and tablet so users have the smoothest experience possible.



High-fidelity prototype
My hi-fi prototype followed the same user flow as the lo-fi prototype. It included the design changes made after the usability study, and several changes suggested by members of my team.

Accessibility considerations
1
I used headings with different-sized text for a clear visual hierarchy.
2
I used landmarks to help users navigate the site, including users who rely on assistive technologies
3
I designed the site with alt text available on each page for smooth screen reader access
Takeaways

Impact:
Our target users shared that the design was intuitive to navigate through, more engaging with the images, and demonstrated a clear visual hierarchy.

What I learned:
I learned that even a small design change can have a huge impact on the user experience. The most important takeaway for me is to always focus on the real needs of the user when coming up with design ideas and solutions.
Next steps
1
Conduct research on how successful the app is in reaching the goal to reduce food waste.
2
Add more educational resources for users to learn about food waste.